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Megahits 3 (1994)(GTI - Rhein-Main-Soft)(DE)[!].iso
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Text File
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1994-10-14
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3KB
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67 lines
ORM(6) Amiga Games ORM(6)
NAME NAME
orm - a simple snake game
SYNOPSIS SYNOPSIS
From the shell: orm
From Workbench: double-click on the icon
DESCRIPTION DESCRIPTION
Orm is played on a 40*40 matrix which fills a window on
the default public screen (usually the Workbench). You
are the grey dot (assuming the default colours) in the
centre - to increase in length (the object of the game)
you must eat frogs (the white dots) while avoiding
bricks (the blue dots). Frogs come and go randomly,
but there are always four of them at any moment. One
in ten disappearing frogs is replaced by a brick. If
you hit yourself, a side wall or a brick you die; once
your length is greater than one you cannot reverse your
direction.
Movement is with the cursor keys; once a game has
started you cannot stop moving. Press a cursor key to
start each game. Other keys are SPACEBAR to pause (any
key to unpause) and ESC to quit.
The game adjusts itself to give a decent aspect ratio
on screens of different resolutions.
REQUIREMENTS REQUIREMENTS
Orm requires AmigaDOS 2.04 or higher.
FILES FILES
(PROGDIR:|LOCALE:)catalogs/#?/orm.catalog
TRIVIA TRIVIA
The word Orm means worm or snake in Danish.
AUTHORS AUTHORS
The original game, called Snake, was written and put in
the public domain by Michael Warner, who also the
original version of this manual page.
This improved version was written by Torsten Poulin,
who, as you may have guessed already, is a Dane, which
explains why the grammar of this docomentation may be
slightly odd.
To honour Michael's decision, this version is also in
the public domain; let's keep it that way!
BUGS BUGS
Adjustment to the screen mode should be better. The
window is a bit too tall on NTSC screens, and looks
really awful on VGA-ExtraLoRes screens.
The situation where the user has specified a system
default font, that makes the dragbar so tall that the
window won't fit the screen, isn't handled gracefully.
October 21, 1993 1